Want anti-aliasing in StarCraft II? Hope you have an Nvidia GPU.
July 29th, 2010 link to (permalink)
How long did Blizzard spend developing StarCraft II? Since 2003, give or take some time here and there when the company needed all hands on deck for World of Warcraft. So you’d think that would be enough time to figure out how to implement anti-aliasing into the graphics engine, right?
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